


Still, Gaynor has managed to subtly tie together disparate stories into one universe-much like J.J. Super Spitfire's publisher, CMP Interactive, is also a callback to the three initials of Minerva's Den's protagonist Charles Milton Porter, Gaynor revealed on the Tone Control: Conversations With Video Game Developers podcast (via IGN).ĭuring the podcast, Gaynor also went on to allude that System Shock 2 is also set within the same universe as Bioshock (and thus Gone Home as well), but there's no direct connection between Gone Home and that classic. In System Shock, the space station AI SHODAN’s name stands for the Sentient Hyper Optimized Data Access Network, with the idea being that this name slowly morphed over time from RODIN.

In Gone Home, a Super Nintendo game called "Super Spitfire" can be found while exploring the house. Fairly spooky, also fairly dated, but nothing deal breaking and still a fantastic experience after the learning curve (the original was released before mice were common, but you can still use one). BioShock 2's Minerva's Den DLC adventure was Gaynor also worked on, features an old video game titled "Spitfire". System Shock 1/2 - The grandpappy of the Bioshock games, and the main originator of the Immersive Sim. The nod takes the form of, funnily enough, a video game. However, The Fullbright Company's Steve Gaynor revealed that a very tiny easter egg suggests that it is set in the same universe as Irrational's beloved Bioshock franchise-"in a totally non-litigious way," of course. On the surface, Gone Home doesn't seem to have much to do with BioShock.
